PULSE | Spring 2017: Science Imagery Oscars, Dementia & Arts, Design in Tech, Innovation Measurement, and the Disruption Myth

March 30, 2017 § Leave a comment

Introducing PULSE: Essinova’s quarterly highlight of insights, news and events at the creative edge across art, science, design, (purposeful) technology, leadership and innovation.

…Tis the Season for Science Imagery Oscars!

(And congratulations Greg and Brian!)

Spring is when both Wellcome and NSF/Popular Science unveil their awards for the best science images, videos and visualizations.

Wellcome Image Awards 2017

The Wellcome Image Awards are Wellcome’s most eye-catching celebration of science, medicine and life. Now in their 20th year, the Awards recognise the creators of informative, striking and technically excellent images that communicate significant aspects of healthcare and biomedical science.

This year’s Wellcome Image Awards were presented on 15 March 2017, celebrating the scientists, clinicians, photographers and artists who bring science to life through remarkable imaging.

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The 2017 NSF / Popular Science Vizzies Winners

The most exciting areas of science often can’t be seen with the naked eye because the phenomena are too big or too small, too slow or too fast. For the third year, Popular Science has teamed up with the National Science Foundation to award exemplars of information made beautiful, honoring those who use novel techniques — or create exceptional examples of traditional ones — to present scientific ideas visually.

Essinova is proud to report that this year’s Experts’ Choice Award for Illustration goes to polymathic artists we represent – Dr. Greg Dunn, Dr. Brian Edwards, and their filmmaker collaborator Will Drinker!

Self Reflected under white, red, and violet light by Greg Dunn, Brian Edwards, Will Drinker

View more of Dr. Dunn’s artworks on Essinova website.

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Read more about these images.

Forgetting but Not Gone: Dementia and the Arts

A fascinating project harnessing the power of the arts to unlock creativity and communication.

From The Guardian | Science, by Philip Ball

The £1m, two-year project “Created Out of Mind” is brainchild of Sebastian Crutch, a neuropsychologist in the Dementia Research Centre of University College London.

Photograph: Charlie Harrison/Wellcome Collection

Read more…

Design in Tech Report 2017

By John Maeda

Design has risen to become a game changer in Silicon Valley.  In 2014, John Maeda joined KPCB as the firm’s first Design Partner, formerly of the MIT Media Lab and the Rhode Island School of Design.  Since 2015, he has been publishing Design in Tech Report on design trends revolutionizing the entrepreneurial and corporate ecosystems in tech, as well as related M&A activity, new patterns in creativity × business, and the rise of computational design.

Key observations for the 2017 edition:

  • Design isn’t just about beauty; it’s about market relevance and meaningful results.
  • At top business schools, design thinking is moving into the curriculum — driven by market demand.
  • Both McKinsey & Co and IBM have recently made appointments at their most senior levels for designers.
  • Adopting an inclusive design approach expands a tech product’s total addressable market.
  • Computational designers remain in demand at technology companies of all sizes and maturity levels.
  • Chinese design in tech principles and practices are leading the world, but are often overlooked.
  • Design tool companies and design community platforms occupy new positions of value for tech.
  • Voice- and chat-based interfaces are grounded in mental models that don’t require a visual representation.

Read more…

IDEO Studied Innovation In 100+ Companies–Here’s What It Found

From Fast Company, by By Katherine Schwab

How do you measure “innovation?” It’s something that every organization seems to be after–just look at AT&T’s Innovation Pipeline, Sephora’s Innovation Research lab, and the University of Pennsylvania’s punny Pennovation Center–but it’s extremely hard to quantify.

Each of the six vectors that drive innovation apply across any organization. IMAGE: IDEO

The global design firm IDEO set out to answer this question by studying the company’s 26-year archive of projects that focused on clients’ internal team dynamics, as well as external sources focused on innovation (including Fast Company‘s annual Most Innovative Companies lists). Defining what innovation meant across many different companies was complex, but ultimately, Ideo found that the most important element is the organization’s ability to adapt and respond to change. In the end, IEDO identified six basic vectors that it says are instrumental to an innovative, adaptive company: Purpose, experimentation, collaboration, empowerment, looking out (i.e. staying informed about what’s happening in the industry), and refinement (the ability to successfully execute new ideas).

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When Big Companies Fail to Innovate

From Stanford Business, by Prof. William P. Barnett

Ever been to the “Disrupt” conference? Self-proclaimed “disruptors” gather to reach consensus about what are the non-consensus ideas out there.

Bigwigs having a conference on disruption is like the Czar creating a bureau on revolutionary thinking. Really want to see disruption? Don’t go to a conference. Go to where people are breaking the rules.

It’s not that big companies are bad at inventing; it’s that they’re bad at organizational shifts.

Reuters/Beck Diefenbach

Read more…

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